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Who's Up For A Game Of Mornington Crescent?

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Here's a brief recap of the rules as a reminder:

* Boxing out the F, J, O and W placings draws the partner into an elliptical progression north to south

* In weak positional play, it is vital to consolidate an already strong outer square, e.g., Pentonville Road

* In a straight rules game, it's inadmissible to transfer inversely, which is otherwise a powerful tactic

* Opening the triangle will block any of the three possible reverse draws and is usually played early in the game (before the Central Line has been quartered) so that the risk of a diagonal move is negligible, as is the possibility of quartering

* The lateral shift decisively breaks opponents' horizontal and vertical approaches.

* The A40 northbound used as a counter-play offers rear access to suburban bidding

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This is just a friendly game, so tournament rules don't apply. THAT MEANS NO DYNAMIC HUXLEY TRANSFERS. Also, keep in mind that the Greene corollary doesn't apply here. OK. I'll open at Moor Park.

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EDIT 1: As we stand, here are the moves thus far:

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Gnome takes Leffington Mason's Avenue Overpass

maiorano84 takes Undridge Street

Danzig77 used his guerilla strike force to take Oxbridge Station (though, in a friendly rules game this is normally considered illegal)

maiorano84 counteracts with placement from Oxbridge to Juniper via Fulston

the_big_bad jumps in with his knicker-cap (Red Level) at Lawrence Avenue, and his flashback fuse (Green Level) at the corner of Duran and Keel's

maiorano84 responds with Peebles Street and Saxon Boulevard for the Gunther Valley Claim

the_big_bad fortifies his presence on Bakers, Morton and Lowel's Crescent. He is officially seeing bids on his Byler's Pillbox, if anyone is interested. As with other games, only bids of fifteen or higher shall be considered.

maiorano84 uses a Bilateral Shuffle, netting him Ellington Square, Theodore Mansion, Samuel Shale's Tavern, and the Magic Fig Vineyard. This will take up two of his turns.

the_big_bad uses his Ivory Tunnel Construction veto to cease all movement at Jameston for six moves

the_big_bad follows that with a 'Call To Action', gaining seven 'Butler Surprise' cards to play, plus the strong presence at Strange Street's overpass

maiorano84 invokes his Double Oscillating Sweep (The Kadinsky manuever) and place Knightsbridge with an inverse Camden Town

the_big_bad offers haUmight all levels of junction and gives up the Hillside Bluff to the next person who crosses the intersection of Heers and Young, and chooses to keep all of his engineers stationed at the Bluffs

maiorano84 counteracts the_big_bad's Red Level Knickercap with a Green Fumarole, and takes Lawrence Ave

haUmight opens with Westershire Loop

the_big_bad forfeits Greenway Street to haUmight, as she has possession of Collier's Park entrance by way of the Gamill vs. Fenton Decree

maiorano84 bids Hammersmith, Acton Town, Gunnersbury triangle. And with Earl's Court tube station automatically inverted, that gives him misere on the City mile unless countered in two moves

the_big_bad is put in spoon after realizing his Pacific Heater 5 was missing the Extrabulor Vestibule 4, thus moving his engineer corp to the Kingsway entrance (South entrance)

stainofmind opens with Cockfosters

maiorano84 invokes Henton's Reprieve over haUmight to take Yuengstown, and calls Dollis Hill in three moves

the_big_bad forfeits using the Robertson McAvery Retreat Rule, thus handing over all engineers and Walt-Stonesy cannons to stainofmind, and all his land evenly distributed to maiorano84, stainofmind, haUmight, Gnome, and Danzig77. In addition, the_big_bad chooses to bestow all Yellowstone Hexx currency he has remaining, all Baxter Selection cards, and his remaining Carbon Boilers to haUmight

the_big_bad sacrifices his Hoobier 8 via self destruct right in the middle of Doon Park. Anyone within a six gem radius who has a Bleems rating of less than 4 has all building integrity on those properties reduced to 1

As it stands, it is stainofmind's turn, with an open to any new players.

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